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Empires of the Sands
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Empires of the Sands : ウィキペディア英語版
Empires of the Sands

''Empires of the Sands'' is an accessory for the fictional Forgotten Realms campaign setting for the first edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. The book was published in 1988 and written by Scott Haring, with cover and interior art by Jeff Easley.〔Haring, Scott. ''Empires of the Sands'' (TSR, 1988)〕
== Contents ==
The sixty-four page booklet, which is wrapped in a removable cover, includes a one page introduction, explaining that this book covers three major areas of in the southwest corner of the continent of Faerûn known as the Empires of the Sands: Amn (pages 3–20), Tethyr (pages 21–47), and Calimshan (pages 48–62).〔 Each of the nations located along the southern coast of the Sea of Swords, an area with a warm climate and large areas of dry, inhospitable land, receives its own section, and each section begins with a general description including the races present, followed by information covering their languages, social customs, monsters, history, government and politics, religions, geography and climate, trade, cities, places of interest, and important characters.〔〔
Most cities receive only a column of text on the average, with some descriptions consisting of just noting what each city is renowned for, its exports, population, government, and location. The center of the booklet is taken up with one blank character sheet, seven character sheets filled in with the statistics for the Company of Eight from Tethyr, and reduced maps of the area.〔 The last page, page 64, features an index to the book.〔 The book also includes two maps which match the edges of the maps in the Forgotten Realms Campaign Set.〔 The pair of fold-out color poster maps depict the three countries at a scale of 30 miles to the inch, making them compatible with other maps in the series.〔
Amn is the northernmost of the three countries, a place where everything is geared towards the acquisition of money, and the conspicuous consumption of the rich is evident everywhere. Conversations are filled with references to money, whether or not the current topic has any connection with financial transactions. The country was once divided, with its cities banding together only for mutual defense, while the rest of the time they struggled with each other over trade routes. During one trade war, the Council of Six, with a mysterious membership comprising some of Amn's most powerful trade houses, emerged as leaders of a united country. With the council promoting free enterprise, the making of money takes precedence over everything else, and anyone who can make money is well respected. Adventuring groups and magic-users are actively discouraged from plying their trades, unless they are properly licensed with the government.〔
In neighboring Tethyr, anarchy rules. The former royal family have all been killed, and the country is fractured into petty kingdoms, independent villages and towns, and bandit holdings. The Company of Eight is a group of eight adventurers dedicated to promoting peace in Tethyr.〔
The Calim desert covers a sizable area of Calimshan, and dominates much of Calimshan's life and outlook as a result. The lands bordering it are only slightly more fertile. In Calimshan, wealth is of the utmost importance, which is sought after so that the seeker can lead a life of leisure. While few attain this goal, most Calimshanites aspire towards it. Gadgets and magical items are commonly found in Calimshan, where they are widely used as labor-saving devices. Magic-users are held in high esteem, being the providers of the much-sought-after magical devices. Calimshan is ruled by the Pasha in Calimport, although each city governs itself in practice, with the Pasha being unable to carry out any major actions without the permission of at least some of the cities' viziers. The magic-users of Calimshan have accidentally or intentionally summoned and released a substantial number of other-planar beings; after a good time running amok through their summoners’ homes and villages, those planar beings who are unable to undertake the return trip home on their own gravitate toward the Calim Desert, which they find greatly to their liking.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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